Clynthosidryn



Clynthosidryn (KLIN-tho-SEA-drin) is a special kind of tranquilizing liquid often put in shots or syringes that is used for calming someone down for medium to long periods of time, though use of it is somewhat controversial.

Uses
Some medical doctors use it if a routy patient wont sit still or fall asleep. The liquid is used in minute quantities for this, usually only about a fourth of an ounce. It is rather effective against any kind of creature, and the bigger it is, the more Clynthosidryn it will need in order for its effects to take place.

If too much, however, is given to a mob, it may fall into a coma or take a long time to wake up.

Effects
When used the right way, Clynthosidryn will cause whoever it is injected with to have slower reaction speed, slower movement, (sometimes) worse coordination, tiredness, and "lazy eyes". Creepers that are given it have their detonation abilities (if they have them) to stop. Sometimes they may or may not speak, and if so, speech is usually harshly hindered.

The first few seconds it is injected, the patient almost always passes out or instantly falls asleep. Afterwards (depending on how much is used), they are quite a pushover and can have broken bones without even noticing. Certain races and mobs, though, are more or less sensitive to Clynthosidryn, few being immune.

The main reason why it is controversial is because it is hard to tell how much to use. Also, sometimes it fails to work and the patient's body attacks it, which sets them up for stress, the opposite of the desired effect. Too little has no effect and too much can cause comas or dreadfully long tiredness.