Board Thread:Fun and Games/@comment-3166228-20150201031707

Hello! You're in some dungeon and you have no idea how you got there, nor do you have any memory of beforehand. You awaken in a cell, stripped of whatever items you may have had at the time, and anything you're normally use to get them back won't work. But the door is worn down and falls apart. You notice that this enviroment looks like Tartarus from persona 3 (I don't have any version of that game because I dont have any sony gaming systems, but still).

Anywho, here's the system of how the stats work: There are 5 stats: OFN, DEF, INT,  AGI, and LCK. Your stats are randomly determined sometimes. (In other words, I pick the base stats if you don't pick them, but you're at level 1, so who cares)

OFN determines your physichal offense, and how much your phsyichal attacks do. It also can determine wether you break a weakened wall or not. Also determines how often you hit, (LCK does this too).

DEF indicates the damage you take from an attack, physichal or PSI. It also determines how often you get hit by crits, as well as LCK. In other words, The more DEF you have, the more attacks you survive.

INT is very useful as it allows you and your buddies to know where a certian thing is, and lets you use PSI abilities if your INT stat is at least 5. If you have higher INT, You can hit enemies (at least slightly) more frequently (LCK and OFF also do this), use PSI abilities, learn PSI abilities faster, hit harder with PSI abilities, and dodge slightly better (AGI and LCK also do this).

AGI Indicates how early in battle you go, as well as how often you dodge moves (as well as your LCK.

LCK is a very cool stat, as it determines how lucky you are. In other words, this affects how much you dodge (AGI and INT do this too), How much you hit, (INT does this too), how much you cit (INT does this too), how likely you DON'T get hit by a crit, and how likely you are to survive hits that are normally fatal.

Anyway, floor I START! 