Water Reeper



Water Reepers are a special variation of Reepers that spawn when a half-health Reeper is left in a body of water for too long. They are much deadlier than regular Reepers.

Another way to spawn in a Water Reeper is to attack a Water Creeper with the Haskordathera and a Void Arrow to the chest.

Lore
When the Reepers first arrived to the Overworld, some decided to play in its nonhostile waters - until they were attacked by its secret inhabitants, the Water Creepers.

At the time, the Reepers had no knowledge of the Water Creepers and fled, only to return a few days later. When the Water Creepers attacked again, the Reepers anhilated the ones that came near. The others then fled.

The group of Reepers took over the lake they found and, out of their instincts and habits, they mutated to match their surrounding to make the best of it. The new Water Reepers grew quite intelligent and, much later, some people mistook them as narwhals.

Shapeshift Process
If it is a Water Creeper being attacked, they will send out a gigantic wave of water out in all directions, which knocks back anything near it. They will turn white, then blue again and start to grow their necks, tails, and fins. If it is a lone Reeper, it will roar, turn white, grow about four blocks bigger, then retain their new colors and dive down into the water in a neutral state.

Attack Patterns
Water Reepers are notable for being the only Reeper variation that is Neutral to the player. They will swim around and attack any nearby mobs except the Player that are in the water around them in a 40-block radius. If they are attacked by the Player, however, they will turn hostile.

TBC